Michele Barker and Anna Munster




From beneath the surface, an underwater cinematographer records the moment a large wave forms and breaks above. The event pas­­ses quickly, but in pull, that moment lasts infinitely.

pull is a multi-channel audiovisual installation that draws out the experience of this one moment, asking us to sense its lived time as extraordinary. Extending the experience of a wave breaking, it presents a single submerged event in very different ways. Projected on one wall, cinematic images shot at extremely high speeds follow the intensively slow movement of the large wave forming under the water. On the opposite wall, GPS data – tracking the cinematographer’s movements while filming – is visually reworked through 3D animation. Designed as two seamless replays of one moment, pull presents an expanded sensorium. The sonic elements are immersive as well as directional, suggesting again the multiple perspectives from which any ‘single’ event can be sensed. pull is an audiovisual exploration of time and embodied perception, using water as a force that exists outside humankind’s own short ‘moment’ in geological time. It considers the relations between our senses and the environment through these differences in time and scale.

Artwork credits: 
3D animation: Karen Kriss; Cinematography: Chris Bryan.

An Experimenta and Australian Network for Art and Technology (ANAT) Commission.

multi-channel audiovisual installation

dimensions variable

6:56 mins continuous loop


Michele Barker and Anna Munster have collaborated for over twenty years. Their most recent work focuses on experimental cinema and responsive media environments as a way of exploring perception, embodiment and movement. Their work has been included in Vidarte, the Mexican Biennale of Video Art; MOCA, Taipei; The Photographer’s Gallery, London; FILE Festival, Sao Paolo; Museum of Art, Seoul; and the Art Gallery of New South Wales.

Following a residency at Eyebeam in New York, Barker and Munster developed the award winning multi-channel work Struck, which was exhibited in Australia, the US, China and Taiwan. Recent works include évasion (UTS Gallery, Sydney, 2014), an 8-channel responsive installation working across dance, performance and the moving image; and the multi-channel interactive work HokusPokus (Watermans Gallery London, 2012), which explores the relations between perception, magic and early moving image technologies. This work was chosen to represent Australasia as part of the International Festival of Digital Art and the Cultural Olympiad in London (2012).

Top & Bottom - Video still image courtesy the artists © the artists