In My Shoes: Intimacy –
VR Sessions

2 October 2017 to 31 October 2017 - RMIT Gallery, Melbourne

In My Shoes: Intimacy is a 360-degree experience which explores the power of human connection. Put aside your inhibitions, sit down with another person and look into their eyes. Let these strangers guide you through their impromptu, unconventional and intense moments of intimacy through virtual reality.

Intimacy is a first-person documentary by immersive-theatre creator Jane Gauntlett, that tells the stories of two strangers, two comrades and two lovers. It explores the importance of intimacy in survival, relationships and sexuality from a first-person perspective.

Intimacy forms part of In My Shoes, an internationally-recognised empathy project. In My Shoes is an ever-expanding collection of first-person, documentary style interactive performances, which guide participants through the beautiful, the challenging, the mundane and the surreal aspects of being human. In My Shoes is a fusion of documentary, education and theatre.

Please note, this project is not suitable for people under 13 years of age.

Click here to view Jane’s Experimenta Make Sense artwork.

WHEN:

Mondays & Tuesdays in October, 11am - 3pm
20min sessions


WHERE:

RMIT Gallery, 344 Swanston Street, Melbourne

Directions


COST:

FREE. Booking essential.

BOOK NOW

Meet the Artist

Jane Gauntlett will be at RMIT Gallery Thurs 19 October hosting VR sessions of her work from 5:30pm – 6:30pm (no bookings). Also see her present her work at the Mixed Realities – VR & AR Symposium at ACMI X, Sat 21 October, click here for full details.

 

About the Artist.
Jane Gauntlett is a writer, designer and producer of interactive experiences. She has spent more than ten years working in interactive theatre, film and games. Her narrative-driven works explore the capacity for technology to intensify audience experience.

In 2009 Gauntlett began working with audio technology and video goggles (Vuzix). She has since gone on to design experiences for Oculus Rift DK2 and Samsung Gear. She has worked as an artist and speaker for a diverse range of organisations and commercial companies including the Royal Shakespeare Company, Watershed Pervasive Media Studio, the UK’s National Health Service, Unilever, Saatchi & Saatchi, and with technology developers working in the fields of virtual reality, augmented reality, artificial intelligence and haptics.