I recently went to the opening of a group exhibition of 'New Media' art. While
I was there I spoke briefly to a well-known Australian artist, who I had met
the previous week at a technology seminar which I had been invited to attend.
I told him that I thought the row of images we were standing in front of were
technically well executed but that the images themselves were puerile and inane.
I told him that I believed the artist was suffering from what I would describe
as a poverty of the imagination. The well known artist to whom I was speaking
(whose own work has, in recent years, dealt exclusively with current industrial
technologies), told me that these days he found it increasingly difficult to
"draw a line".
By this I thought that he meant he could no longer distinguish, even on the
level of personal opinion, between good art and bad art. I can only assume that
he had attended the exhibition opening because, for him, an exhibition about
technology was interesting in itself, and that the quality of the works being
shown was largely irrelevant.
Perhaps it is unfair to say that most "New Media" art is terrible
when most art is equally terrible. However, I find it difficult to believe that
computer art about computers is any more interesting or profound than drawings
about pencils. I have also found that the work shown at "technology-based"
exhibitions is largely a homogeneous mass, containing works that I would describe
as generic art, and which rely on a wide eyed and credulous audience that gets
as excited by anything moving on a computer screen as Homer Simpson does by
a freon-filled, glass-bulbed Happy Drinking Bird.
For the purposes of this article, I want to consider the reactions and thoughts
of a hypothetical viewer while attending the opening of an art exhibition that
'deals with the issues of new technology'. I have in mind a hypothetical viewer
with certain, very specific characteristics. To begin with, the hypothetical
viewer is male. The hypothetical viewer is not an artist, and has no desire
to become an artist. The hypothetical viewer works with computers, partly because
he enjoys it and partly because the pay is good. In his work, he makes use of
the same tools as someone who would describe themselves as a "New Media
artist". The hypothetical viewer has enough familiarity with these tools
to recognise, for example, what software package has been used to create a certain
image, and has enough ability to reproduce the process of creating the image
fairly accurately. The hypothetical viewer has, in other words, enough knowledge
to eliminate the "Gee Whizz" factor from his consideration of a work
of what he has heard described as "New Media art".
The hypothetical viewer is interested in art, but does not read any art magazines
or attempt to discover what is occurring within the art community, either locally
or otherwise, beyond what he reads generally, sees on television or sees when
he goes to an actual exhibition. When the hypothetical viewer was slightly younger
he read many of the popular (mainly French) theorists. He decided that, as far
as he could tell, most of them were only stating things that he regarded as
either self-evident or extremely obvious or so general in subject as to be meaningless
(but always stated in the most oblique and obscure ways possible), and he has
actively tried to forget all of the political theory or cultural theory he has
ever read. In other words, the hypothetical viewer looks at an image naively,
without any knowledge of references to anything outside of his current field
of vision. Furthermore, he believes that an image should be able to stand up
to this sort of inspection.
The hypothetical viewer believes very strongly in what he would describe as
an honest response. Some people would call this either a character flaw or an
inability to consider the consequences of his own actions. In most situations,
the hypothetical viewer prefers to think the worst of others rather than the
best of others. The hypothetical viewer also derives a certain amount of pleasure,
if I understand his character correctly, from making rash and uncharitable generalisations.
Finally, for reasons he does not fully understand, he is occasionally asked
to write articles for the sort of magazine that he himself never reads.
When this hypothetical viewer arrives at an exhibition that "deals with
the issues of new technologies" he is initially dismayed. Many of the works
he has seen before at other exhibitions with a similar theme. He understands
that for this sort of exhibition demand far exceeds supply. He is relieved that
he no longer sees fractal images at these exhibitions, or images composed of
large and obvious pixels (presumably so that the viewer can tell that the image
had been created on a computer). However, he suspects that such things have
only become unfashionable to exhibit, and have been replaced by works that have
equally generic qualities.
For as long as alcohol is available at the exhibition, he drinks heavily. He
feels uncomfortable being surrounded by so many people that would consider themselves
to be artists. He notices that the skill with which some of the images have
been constructed is beyond his own ability, but that most are far below his
own standard (which he considers to be basic work of a commercially acceptable
quality). Perhaps unfairly, he expects the work that he is viewing to demonstrate
an adequate level of craftsmanship. He feels the same way about aliasing in
a computer image, or a touch screen that requires double-clicks to work, as
a person trained as a painter feels about flawed perspective or clumsy brushwork.
He often sees, attached below the title of a work, a list of the computers and
software packages used to create the work. He feels that, since he has been
given this information, he is expected to be impressed by these little artists'
endorsements (if it was done on a Silicon Graphics computer, then it must be
good).
He also sees an excess of slogans and crude political posturings making banal
and obvious statements, the high art equivalents of the bumper sticker or the
posters hung up in offices that say things like: "You don't have to be
crazy to work here, but it helps". The use of the terms virtual reality
or information highway or the prefix cyber (cyberpunk, cyberlesbian, cyberdog,
cyberdrivel, cyberdaggy) makes him slightly nauseous, as do rows of ones and
zeroes. He sees many works that refer to non-existent future technologies, portrayed
as if these technologies are already in existence (or are at least inevitable).
In the computer industry, such non-existent technologies are called vaporware,
and the hypothetical viewer is not impressed or interested by what he would
describe as either rampant speculation or purposeless hype (Out with the old,
in with the new!). To the hypothetical viewer, this sort of artist offers no
greater insight than the average newspaper journalist. To the hypothetical viewer,
this is a very poor thing.
Many of the works that the hypothetical viewer sees are what he would describe
as art by association. This type of work refers to other artworks, or specific
styles, or other disciplines. Since this type of work refers to other art, it
must (by association) also be art. The hypothetical viewer is suspicious of
this sort of work. He regards it as a trick, and feels that the practitioners
of art by association rely solely upon the average viewers fear of appearing
stupid or uneducated. To the hypothetical viewer, there is a distinction between
something that refers to a subject, and something about a subject. He is firmly
convinced that many artists simply refer to subjects, and hope that a gullible
audience will attach its own associations to the work (under threat of appearing
stupid). On occasion, the hypothetical viewer is introduced to artists who produce
art by association, and who tell him that their work is about architecture,
or history, or technology, or some other similar subject. If the hypothetical
viewer suspects that the artist is somehow fraudulent, and if the hypothetical
viewer is reasonably drunk, the hypothetical viewer will ask the artist what
it is about their chosen subject that interests them. Invariably, the artist
is unable to tell him, at least in a way that the hypothetical viewer can accept
as meaningful.
Perhaps what most confuses the hypothetical viewer is the number of works that
use "natural" imagery, particularly images of trees and hillsides,
in exhibitions "about technology". He suspects that the artists who
specialise in this type of work have all been influenced by some overseas artist
that he has never heard of, but assumes must exist. Certainly, the hypothetical
viewer can see the joke (although he suspects that the artists' themselves would
call it an "irony"), but as jokes go it does not seem to deserve so
many retellings. The hypothetical viewer even questions the technological base
of the works that he sees at a "technology-based" exhibition. The
hypothetical viewer cannot imagine any art that does not use some form of technology.
However, the curators of exhibitions about technology seem to have narrowed
down the field to works that were created or are exhibited on computers, works
that at some stage in their production have come near a computer, and works
that have virtual or cyber in their titles. Since practically all art requires
the use of some sort of technology, the hypothetical viewer has decided that
any work can, at least nominally, be described as being "about technology",
and that to say a work is "about technology" is thoroughly meaningless,
and to say it was created "with technology" is self-evident.
The hypothetical viewer believes that he can tell whether a work is good or
bad. He has been told that this is an unacceptable and untenable position to
take, but he believes it anyway. He determines whether a work is good or bad
by trying to imagine the hypothetical artist who created the image that he sees
in front of him. For a work to be what the hypothetical viewer would consider
good, the hypothetical viewer must be able to perceive the presence of a unique
and distinct individual behind the work, with distinct concerns and interests.
Even when the hypothetical viewer meets artists responsible for work that he
considers good, he imagines the hypothetical artists implied by the work to
be separate individuals from the artist themselves. Furthermore, for the hypothetical
viewer to like a certain image, he must feel that he trusts the hypothetical
artist's intentions and reasons for creating the image, and believes that the
image created by the hypothetical artist has what the hypothetical viewer would
describe as an honest quality.
At a "technology-based" exhibition, most of the works shown are what
the hypothetical viewer would consider bad art. When he tries to imagine the
hypothetical artists responsible for such work, he is unable to attribute to
them anything more than the most general of characteristics: the hypothetical
artist has attended an institution that teaches art, and the hypothetical artist
tries to keep abreast of the current trends in art through reading art magazines
and books of art theory. What the hypothetical viewer sees seems to be less
the t~product of separate human beings than the product of some machine, operating
according to a set of rigidly defined and formal rules, and fuelled by the pulped
ideas of French theorists and foreign artists and the sort of hokum he would
expect from a barker at a freak show. To put this in perspective, I will tell
you that the hypothetical viewer believes that most of the world is run by very
similar machines. But, conversely, the hypothetical viewer believes that the
purpose of art is to escape from this machinery in the first place. At about
this point the alcohol runs out, and the hypothetical viewer leaves soon afterwards.
The next morning, the hypothetical viewer decides that bad art is not worth
missing a night of television or suffering a hangover of the proportions of
the one he is now suffering.
I generally agree with him.
© Chris Gregory is 25 and lives in Melbourne. He works as a multimedia designer and developer, and is currently working on a collection of his short fiction for McPhee Gribble.
MESH#6 Winter, 1995. MESH film/video/media/art is the journal of Experimenta Media Arts