The third Department of Industry, Science and Technology
forum (DIST) was held in Adelaide on I July 1995 - the day before the opening
of the second Australasian Multimedia Industry Association (AIMIA) Conference.
It cost S250 to attend the highly subsidised event, and one wondered how
many "private industry" dollars were spent; a who's who of government
agencies filled the Adelaide Convention Centre, apparently another case
of government dollars being recirculated around relevant departments.
Nonetheless, as I return to my notes after a break from multimedia forums
and conferences, my judgement of this event is kinder than I had expected.
At least this forum aimed to pitch market information beyond the "I've
got an idea for a multimedia title" level. It focused on bringing expert
speakers to discuss market potential and pitfalls and development finance
options. This included introductions from DIST, Market Australia and Austrade
representatives outlining Federal assistance programs.
Underpinning the program was the release of the Coopers and Lybrand study
"Excellence in Content: the focus for Australian investment in Multimedia
content". I assume this is freely available, as it was financed by
DIST, Market Australia and the Department of Communication and the Arts.
The report is primarily a policy document and I will therefore leave detailed
examination for later; however, it is interesting to note that when John
Montgomery from Coopers and Lybrand spoke to the report there was a very
clear undertone of "woe betide the industry" if government agencies
continue in their currently disjointed and competitive fashion. One can
only hope that the audience of government officials took note. The second
issue relating to the report was quality of content. It is titled "Excellence
in Content" specifically to emphasise Coopers and Lybrand's conclusion
that "Australia has a significant opportunity to position itself for
the future - and the future for Australia is in excellence in content".
Those of us who tried to get the designers of the Co-operative Multimedia
Centre (CMC) proposal to include content and creative R&D in the bids,
with little response, must surely find expensive consultants' reports reiterating
the same thing - after the event - somewhat frustrating to say the least.
It is my observation that when marketers, financiers, government officials
and even industry members emphasise the importance of excellent content,
they think the mere mention will effect it. But at least here we could listen
to Chris Nash from the ABC-TV's Hot Chips program give his perspective on
what is happening in cultural terms. Excellence will only come when we acknowledge
that we are involved in the evolution of new media, rather than media which
merely represent the old in an innovative way - it is only through such
recognition that true long-term opportunities will open for this industry.
What every business person wants to know is what is going to sell to whom;
when; and how does one make a buck out of it? Currently, there is such a
massive spread of sectors and ways of working in each that a clear picture
is a long way off especially as consumers are buying in a very ad hoc fashion.
For example, figures indicating that 48 percent of purchases are now at
point of sale generate little confidence in financiers, since simply looking
at the cover gives very little indication whether a product will be satisfactory.
This is a fairly random exercise. And with figures indicating that 40 percent
of those who purchased the Lion King CD-Rom one of the top Christmas sellers
in the U.S. - returned them in January, there is not much hope for those
who try to predict the market using current sales. Bundle sales add that
final random element to market predictions. Once customers have been burnt
and bored a few times they will start to look for advice. More mainstream
magazines will have reviews; kids will talk face-to face or across the 'net,
and purchase patterns will change quickly. Three speakers addressed the
issue of distribution and marketing.
Catherine Winchester of Wunderlust New York was the most interesting. She
was very up-front about the deals she was making with distributors. What
was most interesting was that even though she is an experienced multimedia
producer with a very clearly defined market niche, she has chosen to make
a hefty investment in purchasing copyright for the Pink Panther cartoon
character to identify her product. She is attempting to overcome or cash
in on that irrational point of purchase market. Her product is very carefully
targeted; the niche is real-world adventure game - her products have game
play addictive qualities, are "intelligent, fun, have integrity,"
and are in five languages for the global audience. No hit-and-miss here,
no place for one passionate idea.
John Clarke from Lateral Concepts was more guarded about his trade secrets,
although it is important to quote some of his figures here for newcomers
to the industry:
© Jan McConchie
MESH#6 Winter, 1995. MESH film/video/media/art is the journal of Experimenta
Media Arts