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Mapping The Code - Artists Conceiving Data-Bodies
God made him simple, technology made him a god.
Lawnmower Man
Computer programmers are striving to develop artificial intelligence and simulated
growth by emulating the structure of the brain and processes of evolution of
the body. If there is the potential for robots to be 'human', is the reverse
also possible, that humans may incorporate robotic features? When we consider
the substitution of digital jargon for biological terminology or the proclivity
in medicine to replace failed body parts with mechanical replicants, Neil Postman's
notion that "the fundamental metaphorical message of the computer is that
we are machines" has a ring of truth.(1) An understanding of anthromorphised
computers as autonomous responsible agents with human failings such as susceptibility
to viruses has a flip side in the circumscription of subjectivity and disturbance
of our relations to all things 'natural'.
Our love/hate relationship with the machine and the desire to invest personality
in them has been a leitmotif in sci fi writing and film. Recent work by a number
of artists investigates the interplay between corporeality and popular representations
of robotic, medical and consumer technologies. In Elena Popa's Robot Cycle (1992),
an animation on video, two heterosexually gendered robots imitate the lifestyle
of a suburban couple. The female robot appears subject to feeling or emotion
and gives birth in a clean, clinical fashion prior to falling victim to the
built-in obsolescence of commodity culture. Although more in tune with dreams
of futures past, Popa's self-generating robots are pictured as replicating the
human rather than subscribing to the common agenda of mechanical serfs created
and controlled for human ends.
Biotechnology and robotics share a driving force, creation, and both have become
ultimate consumer products. Robotics, artificial intelligence, virtual reality
and genetic engineering have all been subject to media hype but quantifiable
outcomes, commercial recognition and forecast profitability have recently thrust
the latter, in particular, into public discourse. The advent of genetically-manipulated
foodstuffs has attracted as much controversy as human gene engineering. With
the mapping of DNA and the potential to design genetic makeup, fundamental distinctions
between technology and nature or the virtual and the real (already increasingly
ambiguous) come under critical attention.
The increasing recourse to biotechnology suggests a need to develop new terminologies
and ways of thinking about bodies in reference to definitions of natural and
artificial. Elective Physiognomies (1995) by John Tonkin, records and charts
viewers' responses on a computer based interactive to associations between facial
features and characteristics of trust, intelligence, sensuality and homosexuality.
Strings of genetic code map the individuality/sameness of genetic makeup on
computer generated prints. Tonkin's work implies the pursuit of exhaustive knowledge
of human genetics might escalate the subjective stereotyping and prejudices
that were evident in enlightenment science.
Machinic physiologies have been drawn into a political discourse with Donna
Haraway's well-known essay, A Manifesto for Cyborgs, which proposed the cyborg
as an ontology, a model for understanding the ways in which knowledge, institutions
and cultural practices can impact on biological bodies. Haraway's blend of systems
and organisms is not a binary model of difference but manifests hybrids of the
partial and perverse, "oppositional, utopian and completely without innocence".(2)
In biogenetic practices, life is a synthesis of the legitimate and illegitimate,
the moral and unethical, polarised concepts with uncertain boundaries. The natural
body can no longer be presumed to precede the artificial.
Give your children more than just a chance in life. Don't leave it up to Nature...
runs the caption on one of Patricia Piccinini's promotional images for her fictional
biotechnic corporation, T.M.G.P.TM (The Mutant Genome Project) allows prospective
parents to create, view and cost their desired child on Piccinini's Genetic
Manipulation Simulator 1995. The Simulator offers a range of characteristics
for the individualisation of the infant L.U.M.P. (Lifeform with Unevolved Mutant
Properties): multi-ocular vision (six eyes or two), arms, ears, tanned skin,
in-vitro education therapy, enhanced glandular system, gender and genitalia
and a bigger brain. The consumer has ultimate power to 'give birth to the future
today', at a price. The ultimate immaculate conception.
Like Tonkin, Piccinini's imagined reproductive technology also references the
Human Genome Project, the multinational initiative to map the chemical sequences
that comprise DNA in each of the twenty-three paired human chromosomes. While
Piccinini's project shadows the commercial strategies of medicine, especially
the seductive gloss of advertising, implicated in the work of both artists is
the tension between the positive effects of prevention or cure for personal
freedom and the potential for misuse of knowledge in both private and public
sectors.
The synthetic entity holds both promise and danger, not being required to simulate
existing form or conform to any laws, it imitates nature whilst being completely
artificial. Robots, computers and even the synthetic superhero body is rendered
vulnerable when unsheathed from its protective casing or if apertures in its
housing reveal internal blinking lights and spinning cogs. So too L.U.M.P.'s
susceptible nudity has been exposed further in a series of mannerist digital
prints where internal musculature and organs are drawn with forensic verisimilitude
by Piccinini. The future corporeality of L.U.M.P. is the mutant 'illegitimate
offspring of militarism and capitalism', the hybrid cyborg made possible by
post-industrial society and accessible primarily by a white, upper-and middle-class
at ease with sophisticated communications and medical technologies.(3)
As Mark Dery notes, when sex re-assignment, cosmetic surgery and the implantation
of pacemakers, artificial hips and electric prostheses into defective bodies
is an everyday occurrence, 'morphs' and cyborgs are no longer the fantasies
of sci-fi and VR.(4) Whether the rise of 'text sex' and the changes of identity
possible in the Internet signify Dery's 'body loathing', the computer, like
other machinic tools controlling our communication, vision, travel, entertainment
or environment, opens the impregnable body to other more revolutionary possibilities.
The cyborg of digestible bodies and fast food nanotechnologies has been served
up by the artists collaborative CyberDada, Troy Innocent, Elena Popa and Dale
Nason, in the performance and video Techno Digesto Fetishism 1994. A blend of
sales hype, gluttonous consumption and the disruptive potential of medical,
scientific and popular discourses for the future of technological bodies is
the point of intersection for these artists. The ever-digestible/reproducible
organism has no fear of obsolescence. In the imaginary digital landscapes of
Troy Innocent's interactive <Idea-On!> 1993-4 synthetic body shapes and
surfaces also transmute according to human curiosity and digital logic.
For these artists, flesh is problematised, transcended by fashion, profit and
the voracious sales pitch of technology's owners. They imagine the monstrous
bodies produced at the boundaries of the mutually constitutive relations of
science, culture, politics or multinational commerce and popular forms of entertainment.
The historical conjoining of body and machine is being reconceived in diverse
ways; contrasting polymorphous hybrid forms with renewed fixation on beauty,
intelligence, sexuality and financial investment.
© Zara Stanhope, 1996 Footnotes
MESH film/video/multimedia/art #10,MESH is published by Experimenta Media
Arts
1. Neil Postman, Technopoly, The Surrender of Culture to Technology,
Vintage, New York, 1993, p.111.
2. Donna Haraway, Simians, Cyborgs and Women, Free Association books,
London, 1991, p.151.
3. ibid.
4. Mark Dery, Escape Velocity, Cyberculture at the End of the Century,
Hodder & Stoughton, London, 1996
Captions:
Elena Popa
still from Robot Cycle 1992
animated video
Patricia Piccinini
still from Genetic Manipulation Simulator 199
computer interactive
Patricia Piccinini
I Love You Baby 1995
digiprint