Experimenta Social #25:
Computers have long been regarded as the antithesis to human creativity – logical and analytical, formulaic and practical – but new research into evolving technologies is shedding a deeper understanding of how creativity can be understood. The use of Artificial Intelligence is set to fundamentally change artistic processes. This month’s Experimenta Social presents two practitioners from different creative fields – design and art – whose practice is led by creative collaborations with these AI technologies.
Experimenta Social is presented in partnership with ACMI X, and supported by Marc Besen AC and Eva Besen AO.
About the Speakers
Designer and innovator, Alisa Andrasek is working on the convergence of design, computer science and exponential technologies. She is bringing AI and robotics to the forefront of architectural design and construction.
The founder of Biothing, an award winning design laboratory; a partner of Bloom Games; and co-founder of AI Build, Andrasek is Professor of Design Innovation at RMIT, prior to which she directed an award winning program in advanced architectural design at UCL in London and Wonderlab research. Her work has been exhibited at the Centre Pompidou Paris, New Museum NY, Storefront NY, FRAC Collection Orleans, TB-A21 Vienna, Beijing and Sydney Biennial, among others.
Jon McCormack is an Australian-based artist working at the nexus of art, technology and society. His experimental practice is driven by an enduring interest and research in computing.
Jon McCormack is an Australian-based artist working at the nexus of art, technology and society. His experimental practice is driven by an enduring interest and research in computing. McCormack is a hybrid artist whose creative practice emerges from an amalgam of education pathways, with an Honours degree in Applied Mathematics and Computer Science, a Graduate Diploma of Art (Film and Television) and a PhD in Computer Science.
McCormack’s practice incorporates generative art, sound, evolutionary systems, computer creativity, visualisation, virtual reality, interaction design, physical computing, machine learning, L-systems and developmental models. Inspired by the complexity and wonder of the natural world, his work is concerned with electronic ‘after natures’: alternate forms of artificial life which, due to unfettered human progress and development, may one day replace a lost biological nature. He is currently the director of SensiLab at Monash University in Melbourne.