Experimenta Social (Distancing) #35:
Touch
Touch and interactivity are some of the hallmarks of media arts practice. As cultural spaces begin to reopen to the public, will the necessary health measures required to afford protection from the Covid-19 virus change the way audiences engage with artworks? Will the loss of physical contact through the lock-down result in a greater desire for this contact? And could technology provide surprising solutions to this need?
This month we will hear from two artists for whom virtual and physical connection are central to their respective practices. We will explore how the pandemic has changed the way artists approach the creation and presentation of their work and how our freedom to explore has been affected.
Join us we hear from artists whose work may well be the tonic we need once we fully re-emerge from isolation.
The Experimenta Social series moves to a live online platform and continues to provide proximity to some of Australia’s most adventurous contemporary artists, researchers and creative technologists. Make sure you RSVP to receive information on how to watch online.
Experimenta acknowledges the Traditional Owners, the Wurundjeri and Boon Wurrung people of the Kulin Nation, on whose land we meet, share and work. We pay our respects to Elders past and present, and extend our respect to Aboriginal and Torres Strait Islander people from all nations of this land.
About the Speakers
Kim Vincs
Kim Vincs
Kim Vincs is a leading researcher in the creative arts, with six Australian Research Council grants, 50+ industry partnerships, and 30+ arts/science collaborations across motion capture, game development, robotics, haptics, app design, 3D stereoscopy, artificial intelligence, virtual reality, augmented reality, cognitive psychology, biomechanics, mathematics, architecture and exercise science. Vincs’ industry partnerships include national and International companies such as Autodesk, Motion Analysis, Act3animation, Iloura, Alt.vfx, Arts Access Victoria, Victorian Opera and Australian Dance Theatre.
She has commercial motion capture credits including the Cannes Silver Lion winning Nocturnal Migration. Kim integrates scientific, technological and artistic methodologies to deliver innovative research to digital and performing arts industries, companies and communities. Her work spans creative technology for performance, digital scenography, VR, AR and robotics applications for motion capture technology. She has been a choreographer for almost 30 years, and created 21 digital technology artworks, including works for the Melbourne Festival and White Night Melbourne. Recent works include The Crack Up, which premiered at the Merlyn Theatre, Coopers Malthouse, in October 2014; Multiverse, with Garry Stewart and Australian Dance Theatre and 3D digital scenography for the Victorian Opera’s production of The Flying Dutchman, 2015, Four Saints in Three Acts, 2016 and The Snow Queen, 2017 . Her works have been shortlisted for Greenroom, Australian Dance and AEAF awards. The Flying Dutchman was a finalist in Unity’s 2015 Unite.
In 2017, she led an interdisciplinary and cross-institutional team with an ARC LIEF grant, establishing the Collaborative Embodied Movement Design Network. Vincs is also an award-winning educator with expertise in collaborative, interdisciplinary curriculum design linking art, technology, science and humanities. She has two Carrick National Teaching Awards; a National Teaching Award, Arts and Humanities and Citation for Outstanding Contribution to Student Learning. Vincs joined the Department of Film and Animation at Swinburne in 2017 where she is a Research Director. Before joining Swinburne, she founded and directed Deakin University’s Deakin Motion.Lab, now commercialised as Fika Entertainment.
Adam Nash
Adam Nash
Adam Nash is a digital artist, composer, programmer, performer, teacher and writer. He is widely recognized as one of the most original artists working in virtual environments and mixed-reality technology, exploring them as sites of playable art. Working in a post-convergent idiom, he uses virtual environments, game engines, the web, generative and procedural composition and programming, data and motion capture, artificial intelligence, synthetic evolution, audio, vision and live performance.
His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including SIGGRAPH, ISEA, 01SJ, the Venice Biennale, the National Gallery of Victoria and the National Portrait Gallery of Australia. He was the recipient of the inaugural Australia Council Multi-User Virtual Environment Artist in Residence grant. He has been artist in residence at Ars Electronica FutureLab. He was shortlisted for the National Art Award in New Media at the Queensland Gallery of Modern Art for his work in multi-user virtual environments.
He collaborates with John McCormick under the name Wild System, developing AI-driven performative collaborations between virtual environments and robots. He has worked as composer and sound artist with Company In Space (AU), Gibson/Martelli (UK) and TMWKTM (AU), exploring the integration of sound and music into virtual environments.
www.adamnash.net.au